Building a Campaign Narrative

Relaunch the Need for Speed (NFS) franchise with an engaging video campaign.

Execution

After the franchise took a two year hiatus for the first time in decades, I spent time diving into audience profiling, focussing on the needs and motivations for engagement and purchase. Understanding who came in at what point in a campaign, and what most excited them about NFS. In 2015, a campaign narrative supported and delivered core messaging to the fans by a series of key video drops. 

Tease

Target: Core NFS fans and advocates (header video)
News: customisation; cops; night racing; variety of cars; graphics

E3

Target: Core gamers
News: gameplay; customisation; graphics; tease narrative

E3 Gameplay Demo

Target: Core gamers
News: gameplay; customisation; graphics; showcase narrative and real world blending tech

Gamescom

Target: Mass market gamers
News: showcase narrative; talent; graphics; gameplay

Icons

Target: Mass market gamers; car fanatics
News: introduce the icons; narrative; graphics; gameplay

Five Ways to Play

Target: Mass market gamers
News:
gameplay; graphics; features; narrative

Cars & Customisation

Target: All
News: deep customisation details

Launch

Target: All
News: out now; gameplay; graphics; talent; narrative

Accolades

Target: All
News: out now; 3rd party endorsements

Results

The video series generated 28M organic views and 7.6M lifetime views (1,400% up from NFS Rivals) across Need for Speed videos, with 40K shares and 87% average view retention. The whole campaign delivered launch sales of 300% above target.

Credits

Brand Marketing: Edd Newby-Robson; Will Graham; Arjun Shah; Daniel Mortsell
Community & Content: Ben Walke; Jon Cole
Marketing Art & Video: James Ricker